Automatica is a 2D automation game where players transform simple machines into complex, efficient systems.
Why I Made This Game #
I’ve always been fascinated by how machines work, how simple components can build something greater. Games like Factorio and Shapez inspired me, but I wanted to create something more intuitive, more relaxing, without losing the joy of complexity.
What It’s About #
You start with a few machines and a simple goal: move stuff from A to B. But as your factory grows, you’ll unlock smarter tools, optimize flows, and create surprisingly complex systems—all at your own pace.
What I’ve Learned #
Developing Automatica has taught me a lot, both technically and creatively:
- Unity & C#: Deepened my understanding of game architecture, scripting, and debugging.
- Designing Systems: Learned how to balance complexity and player freedom.
- Problem Solving: Found creative solutions to optimize performance and workflow in game development.
- Project Management: Gained experience planning features, iterating on feedback.
- User Experience: Learned the importance of intuitive interfaces and pacing in a simulation/automation game.
Get Involved #
I’m developing Automatica iteratively and welcome feedback from players and fellow developers. If you enjoy problem-solving, experimenting with automation, or exploring game mechanics, I’d love to hear your thoughts.
Your input helps shape the game and contributes to improving my skills in game development and design.